Large City: Kad Tmänf-läp

Kad Tmänf-läp

Kad Tmänf-läp
Example Gnoll architecture.
StateAcoli
ProvenceGïpimuipt Principality
RegionHëyvo̠ Strad Woods
Founded1111
Community LeaderLord Bë̋ Mp̪féch 'Lisso Tigned' Ra̋ńnḱ Hāb Mboīb
Area86 km2 (34 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation5778 m (18956 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population20487
Population Density238 people per km2 (602 people per mi2)
Town AuraWild Magic
Naming
Native nameKad Tmänf-läp
Pronunciation/tmɑnf/ /læ̝p/
Direct Translation[silk] [mouth]
Translation[Not Yet Translated]

Kad Tmänf-läp (/tmɑnf/ /læ̝p/ [silk] [mouth]) is a temperate Large City located in the Gïpimuipt Principality of the Acoli.

The name Kad Tmänf-läp is derived from the Goblin language, as Kad Tmänf-läp was founded by Mb̪f̄̋sh Yó̄nḱ 'Hamsy Diamond' Sé̄y Coida̋sh Bé̄nḱ, who was culturaly Gnoll.

Climate

Kad Tmänf-läp has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -13°C (9°F). Kad Tmänf-läp receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Kad Tmänf-läp covers an area of nearly 86 km2 (34 mi2), and an average elevation of 5778 m (18956 ft) above sea level.

Overview

Kad Tmänf-läp was founded durring the early 12th century in spring of the year 1111, by Mb̪f̄̋sh Yó̄nḱ 'Hamsy Diamond' Sé̄y Coida̋sh Bé̄nḱ. The establishment of Kad Tmänf-läp was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kad Tmänf-läp's construction back out of the project. Mb̪f̄̋sh Yó̄nḱ 'Hamsy Diamond' Sé̄y Coida̋sh Bé̄nḱ pushed on reguardles, and Kad Tmänf-läp was finished, but starts off as a terible place to live.

Kad Tmänf-läp was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad Tmänf-läp is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Tmänf-läp is was constructed arround several broad cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Astonishigly, the perhapse unnessisarily well built defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A quick look in any direction shows Kad Tmänf-läp is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Kad Tmänf-läp possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Tmänf-läp has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Tmänf-läp has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Tmänf-läp. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Tmänf-läp's parks.

Kad Tmänf-läp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Tmänf-läp.

Kad Tmänf-läp has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Tmänf-läp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Tmänf-läp has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Tmänf-läp has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Tmänf-läp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Tmänf-läp has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Tmänf-läp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Tmänf-läp's public wards, blessings, and other arcane systems.

Kad Tmänf-läp has an Millitary Academy which trains military officers and specilists.

Kad Tmänf-läp possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Tmänf-läp's grid is powered by a boiler and turbine based power plant.

Kad Tmänf-läp's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Tmänf-läp has a first rate hospital which caters to anyone in need of long term medical care.

Kad Tmänf-läp has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Tmänf-läp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Tmänf-läp's natural decorations nor waterways.

Kad Tmänf-läp has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Tmänf-läp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Tmänf-läp has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Tmänf-läp's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Kad Tmänf-läp there is a constant smell of overcooked presumably ethnic food.

The Thoqqua near Kad Tmänf-läp are known to be more aggressive than normal.

Kad Tmänf-läp's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Abjuration energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 64
  • Farm Laborer: 128
  • Hunters: 73
  • Milk Maids: 49
  • Ranchers: 27
  • Ranch Hands: 51
  • Shepherds: 60
    • Farmland: 82767 m2
    • Cattle and Similar Creatures: 5121
    • Poultry: 61461
    • Swine: 4097
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2048

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 43
  • Bookbinders: 27
  • Buckle-makers: 26
  • Cabinetmakers: 48
  • Candlemakers: 78
  • Carpenters: 65
  • Clothmakers: 53
  • Coach and Harness Makers: 22
  • Coopers: 60
  • Copper, Brass, Tin, Zinc, and Lead Workers: 29
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 44
  • Farrier: 132
  • Furriers: 13
  • Glassworkers: 81
  • Gunsmiths: 43
  • Harness-Makers: 19
  • Hatters: 40
  • Hosiery Workers: 15
  • Jewelers: 22
  • Leatherwrights: 53
  • Locksmiths: 20
  • Matchstick makers: 32
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 29
  • Plasterers: 27
  • Pursemakers: 33
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 36
  • Scabbardmakers: 47
  • Scalemakers: 23
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 19
  • Soap and Tallow Workers: 83
  • Tailors: 124
  • Tanners: 25
  • Upholsterers: 31
  • Watchmakers: 27
  • Weavers: 62
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 31
  • Butchers: 49
  • Chandlers: 53
  • Chicken Butchers: 57
  • Entrepreneurs: 21
  • Fine Clothiers: 60
  • Fishmongers: 49
  • Florists: 12
  • Potion Sellers: 33
  • Resellers: 97
  • Spice Merchants: 28
  • Wine-sellers: 39
  • Wheelwright: 34
  • Woodsellers: 19

Service workers

  • Bakers: 120
  • Barbers: 80
  • Coachmen: 30
  • Cooks: 85
  • Doctors: 43
  • Gamekeepers: 32
  • Grooms: 18
  • Hairdressers: 68
  • Healers: 54
  • Housekeepers: 64
  • Housemaids: 107
  • House Stewards: 56
  • Inns: 20
  • Laundry maids: 40
  • Maidservants: 89
  • Nursery Maids: 39
  • Pastrycooks: 73
  • Restaurateur: 89
  • Tavern Keepers: 97

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 41
  • In-Town Couriers: 46
  • Long Haul Couriers: 45
  • Dockyard Workers: 41
  • Gas Workers: 9
  • Hay Merchants: 17
  • Leech Collectors: 50
  • Millers: 47
  • Miners: 43
  • Oilmen and Polishers: 32
  • Postmen: 43
  • Pure Finder: 25
  • Skinners: 52
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 73
  • Watercarriers: 48
  • Watermen, Bargemen, etc.: 64

Skilled Laborers

  • Accountants: 27
  • Alchemist: 30
  • Clerk: 40
  • Dentists: 20
  • Educators: 53
  • Engineers: 28
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 19
  • Bankers: 27
  • Civil Clerks: 46
  • Civic Iudex: 23
  • Consultants: 12
  • Exorcist: 46
  • Fixers: 25
  • Kami Clerk: 41
  • Landlords: 41
  • Lawyers: 24
  • Legend Keepers: 34
  • Militia Officers: 157
  • Monks, Monastic: 64
  • Monks, Civic: 58
  • Historian, Oral: 44
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 45
  • Priests: 78
  • Rangers: 27
  • Rat Catchers: 33
  • Scholars: 33
  • Spiritualist: 39
  • Slayers: 11
  • Storytellers: 69
  • Military Officers: 70

Cottage Industries

  • Brewers: 56
  • Comfort Services: 89
  • Enchanters: 23
  • Herbalists: 22
  • Jaminators: 66
  • Needleworkers: 64
  • Potters: 33
  • Preserve Makers: 60
  • Quilters: 32
  • Seamsters: 120
  • Spinners: 60
  • Tinker: 24
  • Weaver: 48

Artists

  • Actors: 21
  • Architects: 8
  • Bards: 31
  • Costumers: 12
  • Dancers: 24
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 19
  • Musicians: 68
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 70
  • Writers: 70

Produce Industries

  • Butter Churners: 64
  • Canners: 60
  • Cheesmakers: 75
  • Ice Merchants: 9
  • Millers: 43
  • Picklers: 35
  • Smokers: 26
  • Stockmakers: 23
  • Tobacconists: 31
  • Tallowmakers: 45

7780 of Kad Tmänf-läp's population work within a Foundational Occupation.

11478 of Kad Tmänf-läp's population do not work in a formal occupation, but do contribute to the local economy. 1229 (6%) are noncontributers.

Points of Interest

Kad Tmänf-läp produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Kad Tmänf-läp's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Tmänf-läp suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Kad Tmänf-läp, causing great chunks of ice to fall from the sky. Kad Tmänf-läp lost 183 people, 393 livestock, and 86 buildings in the disaster.. The ice rain is generally remembered as the Terror Rain.

History